quinta-feira, 11 de julho de 2013

Nova Atualização De Team Fortress 2




A Valve liberou o update de Team Fortress 2. A referida atualização muda uma série de coisas, adicionando novos elementos estéticos e de jogabilidade, e equilibrando alguns atributos de armas e de classes, além de acertar alguns bugs de mapas. A questão é que, se você é fã, provavelmente vai gostar muito das modificações, e caso você ainda não conheça o game, ta ai uma bela oportunidade pra começar. Todas as alterações estão listas abaixo, confiram:
Atualizações:
  • Geral:
  • Added over 60 Gold Star community-submitted Workshop items
  • Summer Claim Checks can now be redeemed for Summer Coolers
  • Summer Cooler Keys are now available in the Mann Co. Store
  • Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
  • Reduced intensity of Bleed and Jarate screen effects under DX8
  • Added text search functionality to the backpack and the store
  • Added tf_hud_show_servertimelimit to display the server’s per-map time limit on the in-game HUD
  • In MvM, if all team members unready, the pre-round countdown will stop
  • In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop ‘red’ money that will automatically be collected when it would otherwise dissolve
  • Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
  • Double-clicking a crate will now take you to the appropriate key in the store
  • By default, items with non-standard qualities (i.e., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
  • Unusuals and Stranges no longer stack in loadout equip pages
  • Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
  • Fixed a bug that would cause the popular items page in the store to not always update correctly
  • Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
  • Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
  • Fixed a bug where crouch animations would not properly play while in humiliation state
  • Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
  • Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
  • Fixed level 3 dispensers missing geometry
  • Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
  • Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
  • Fixed suicide deathnotices showing the dead player’s last deployed weapon instead of the skull and crossbones
  • Fixed characters in the loadout page sometimes appearing as if they were cloaked
  • Weapon attributes will now show in the same order in-game and in Steam Community
  • Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
  • Added support for the Oculus-native distortion function via the “oculus_use_ovr_distortion” convar in VR mode

  • Mapas:
  • Added cp_standin and cp_process
  • Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
  • cp_badlands
  • Fixed jumps being ruined by small rock ledge near spiral
  • Fixed prop collisions
  • Fixed clip smoothing
  • cp_dustbowl
  • Fixed players building in Blu’s first spawn
  • Fixed players shooting through rocks in stage 2
  • Fixed collision in tunnels in stage 2
  • Fixed textures not displaying properly in Pyrovision
  • Fixed lighting on cliff faces
  • Fixed skybox error in stage 3.
  • Fixed players getting killed through the ceiling under stage 2 cap 1
  • Adjusted ceiling height in stage 3 tunnel for better clearance
  • Cleaned up prop collision
  • cp_egypt
  • Fixed clip brush exploits
  • Players can no longer build on top of arches and high ledges
  • cp_gorge
  • Players can no longer build in Blu’s first spawn room
  • Changed scale of water texture
  • cp_granary
  • Fixed improper orientation on arrow signs
  • Fixed players getting above red forward spawn
  • Fixed players building on cargo containers inside spawn room
  • Fixed holes in skybox geometry
  • Removed collision from hanging lamp over Red spawn
  • Removed collision from security cameras above Red and Blue spawns
  • Mirrored fence alcove from Blu final cap arena to Red side
  • Balanced collision of rocks in final capture arenas
  • Re-ordered spawns in the first spawn room to be consistent between Red and Blu
  • cp_gravelpit
  • Clipped roof of building over cap A
  • Removed helthpack under terrain
  • Added decals under health kits and ammo packs
  • cp_gullywash
  • Fixed players getting out of the map near the middle capture point
  • Fixed collision exploits near middle capture point
  • cp_mountainlab
  • Fixed collision issues on the ladders and hill that lead to the first point
  • Fixed static prop lighting
  • cp_steel
  • Fixed players blocking Blu’s spawn exit door leading to capture point B
  • Fixed collision on ledge near capture point B
  • Players can no longer build inside Red spawn room.
  • Blu spawn point over grate removed.
  • ctf_2fort
  • Fixed building inside of spawn doors
  • Fixed clipping exploits on battlements
  • Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
  • Cleaned up prop collision
  • Smoothed clipping on wagon wheel and other props
  • ctf_well
  • Fixed players jumping out of the map
  • koth_king
  • Health and ammo packs now match on Red and Blu sides of the map
  • Players can no longer build in spawn doors
  • koth_lakeside
  • Fixed rockets passing through terrain near the capture point
  • koth_viaduct
  • Players can no longer build in spawn room rafters
  • mvm_bigrock
  • Fixed players building on rock in cave section
  • pl_badwater
  • Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
  • Fixed player clip smoothing
  • Fixed fence collisions
  • Fixed floating rocks in skybox
  • Fixed lighting on props
  • Fixed lighting on canyon vista
  • Handrails no longer collide with bullets and projectiles
  • Performance increase through poly reduction, model collision reduction and model fade distances
  • Players can no longer build inside Blu spawn room
  • Players can no longer be trapped with teleporters under the sign by the first capture point
  • Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
  • Players will now be crushed by closing doors upon the capture of point 2
  • pl_barnblitz
  • Fixed building in the skybox above Red’s final spawn
  • Teleporters will no longer self destruct when used on the battlements near Blu’s first spawn
  • pl_frontier
  • Fixed spawn doors not working properly after second capture.
  • Players can no longer build inside kill volumes
  • Players can no longer build inside of Blu’s second spawn room
  • Red players can now enter the Blu team spawn upon round win
  • pl_goldrush
  • Fixed collision on props and clip exploits
  • Fixed buildings being prohibited from construction in the garage near the end of stage 3
  • Players can no longer block the cart through the wall in stage
  • Players can no longer build in spawn exits
  • Players can no longer build on the shack roof near the end of stage 3
  • Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
  • Players can no longer build on the perch in stage 1
  • Handrails no longer collide with bullets and projectiles
  • pl_thundermountain
  • Fixed gate visible through ceiling in stage 3
  • Fixed clipping in stage 3 Blu spawn
  • Prevented players from building in the cliffside kill zone in stage 1
  • pl_upward
  • Fixed exploit where Blu team could be trapped in their final spawn room
  • Fixed gap in collision which allowed Blu players to be shot in their first spawn
  • Fixed fade distances on props in Blu spawn
  • Fixed players building under catwalk on the ledge of the final pit
  • Fixed clip brush exploits
  • Players can no longer be trapped by teleporting under stairs near final capture point
  • Players can no longer build inside of Red’s final spawn room
  • Players can no longer build inside of spawn room doors
  • Players can no longer be trapped inside of the capture point sign
  • Prevented Blu team from entering final spawn room while it is neutral
  • Smoothed clipping collision
  • Collision performance increases
  • Handrails no longer collide with bullets and projectiles
  • Replaced floor texture in Red team final spawn room
  • plr_hightower
  • Fixed clip brush exploit above building on cliff edge
  • plr_nightfall
  • Fixed players jumping outside of the map
  • Reduced prop collision
  • plr_pipeline
  • Fixed invisible faces
  • Handrails no longer collide with bullets and projectiles
  • tc_hydro
  • Fixed clip brush exploit where players could get out of world
  • Fixed players getting on top of monument.
  • Items:
  • The Chieftain’s Challenge, Lord Cockswain’s Pith Helmet, That ’70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
  • “The Public Enemy”, “The Urban Professional”, and “The Dumpster Diver” sets will now show up as sets in the in-game UI
  • Cursed Soul items (Halloween zombie skins) are now renameable
  • Strange Bacon Grease can now be gift-wrapped
  • Added LODs to the Airborne Armaments set items
  • Fixed Bison/Pomson projectiles getting stuck on doors
  • Fixed Baseballs and Jars sometimes going through thin geometry
  • Crit-A-Cola
  • Removed: Damage taken mini-crits
  • Added: Damage taken increased 25%
  • Shortstop
  • Added 20% bonus healing while deployed
  • Added 80% vulnerability increase to all push forces while deployed
  • Winger
  • Added +25% Jump Height bonus when active
  • The Special Delivery (set)
  • Removed: +25 max health on wearer
  • Added: Leave a calling card on your victims
  • Battalion’s Backup
  • Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
  • Rage is now generated from damage dealt instead of damage received
  • Black Box
  • Rocket explosions now use correct sound
  • Beggar’s Bazooka
  • Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
  • Misfired Rockets now remove one loaded rocket from the clip
  • Concheror
  • Rage is now generated only from damage dealt
  • Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
  • Cow Mangler 5000
  • Reduced clip size (from 5 to 4)
  • Removed -10% damage attribute
  • Removed 5% slower reload attribute
  • Added missing “sets players on fire” description text
  • New particles and sound
  • Escape Plan
  • Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
  • Liberty Launcher:
  • Removed: 25% reduced clip size penalty
  • Added: 25% reduced damage penalty
  • Original
  • Rocket explosions now use correct sound
  • The Tank Buster (set)
  • Removed: +20% Sentry damage resistance on wearer
  • Added: Leave a calling card on your victims
  • Phlogistinator
  • Fixed “Mmmph” progress resetting after touching a resupply cabinet
  • Powerjack
  • Added: 15% increase move speed while deployed
  • Added: 20% damage vulnerability to all sources
  • The Gas Jockey’s Gear (set)
  • Removed: +10% faster move speed on wearer
  • Removed: +10% bullet damage vulnerability on wearer
  • Added: Leave a calling card on your victims.
  • Chargin’ Targe
  • Added: Afterburn immunity
  • Loose Cannon
  • Range no longer affects direct cannonball impact damage
  • Reduced charge time to 1 second
  • Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
  • Double-Donk damage now mini-crits
  • The Expert’s Ordnance (set)
  • Removed: +10% fire damage resistance on wearer
  • Buffalo Steak Sandvich
  • Removed: Damage taken mini-crits
  • Added: Damage taken increased 25%
  • Dalokohs Bar
  • Increased amount of health restored per-bite from 15 to 25
  • Gunslinger
  • Fixed a bug that caused mini-sentries to heal while being constructed
  • Rescue Ranger
  • Minor increase in damage per bolt
  • Increased building healing from 50 to 75 per bolt
  • Short Circuit
  • Ammo cost reduced when an attack destroys a projectile.
  • Wrangler:
  • Slightly reduced accuracy of manually-controlled sentry at long range
  • Protective shield now fades 1 second after the owning Engineer dies
  • Crusaders Crossbow
  • Changed arrow projectile to a large syringe
  • Added new trail effects
  • Smoothed out reload animation (DPS unchanged)
  • Fixed being able to heal players that are using items that block healing
  • Quick-Fix
  • Added 50% Overheal
  • Über now affects the medic when there’s no heal target
  • Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s Über
  • Vaccinator
  • Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
  • Bazaar Bargain
  • Fixed the starting charge rate being -40% instead of -20%
  • Capped the max charge rate to 200%
  • Cozy Camper
  • Removed movement penalty.
  • Added: Damage taken increased by 20%
  • Darwin’s Danger shield
  • Added: Bullet damage taken reduced by 15%
  • Added: Explosive damage taken increased by 20%
  • The Croc-o-Style Kit (set)
  • Removed headshot immunity
  • Added: Leave a calling card on your victims
  • Dead Ringer
  • When under the effect of Feign Death, damage taken decreases the duration of the effect
  • L’Etranger
  • Added: 40% increased cloak duration
  • Spy-cicle
  • Fixed a bug that would cause the charge meter to not reset when the spy was killed
  • The Saharan Spy (set)
  • Removed: Reduced decloak sound volume
  • Removed: 0.5 sec longer cloak blink time
  • Added custom particle effects when taunting
Está em inglês,mas dá pra entender algumas coisas :D

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